//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPositionVS              c4       1
//   LocalToWorld                  c6       4
//   TemporalAAParameters          c10      1
//   TerrainLayerCoordinateOffset  c11      1
//   InvMaxTesselationLevel_ZScale c12      1
//   InvTerrainSize_SectionBase    c13      1
//   lightPositionAndInvRadius     c14      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 1, 0
    def c15, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xyz
    dcl_texcoord1 o3.xy
    dcl_texcoord4 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    dcl_texcoord5 o7
    dcl_position o8
    mad r0.x, v0.w, c5.x, v0.z
    add r0.x, r0.x, c5.y
    mul r0.z, r0.x, c12.y
    mov r1.xzw, c12
    mad r0.xy, v0, r1.x, c13.zwzw
    add o2.xyz, r0, c11
    add r0.xy, r0, c15.x
    mul o3.xy, r0, c13
    mul r2.xy, c12.y, v1
    mov r2.zw, c5
    nrm r3.xyz, r2.wzyw
    nrm r4.xyz, r2.zwxw
    mul r0.xyw, r3.yzzx, r4.zxzy
    mad r0.xyw, r4.yzzx, r3.zxzy, -r0
    mul r2.xyz, r0.ywxw, r3.zxyw
    mad r2.xyz, r3.yzxw, r0.wxyw, -r2
    dp3 r1.x, r2, r4
    slt r1.y, -r1.x, r1.x
    slt r1.x, r1.x, -r1.x
    add o1.w, -r1.x, r1.y
    mul r1.xy, c12.x, v0
    mul r2, r1.y, c7
    mad r2, c6, r1.x, r2
    mad r2, c8, r0.z, r2
    add r2, r2, c9
    mad r5.xyz, r2, -c4.w, c4
    mul r5.xy, r5, c12.zwzw
    dp3 r6.x, r5, c6
    dp3 r6.y, r5, c7
    dp3 r6.z, r5, c8
    dp3 o5.x, r4, r6
    dp3 o5.y, r3, r6
    dp3 o5.z, r0.xyww, r6
    mul r1.xy, r1.zwzw, c14
    mov r1.z, c14.z
    dp3 r5.x, r1, c6
    dp3 r5.y, r1, c7
    dp3 r5.z, r1, c8
    dp3 o4.x, r4, r5
    dp3 o4.y, r3, r5
    dp3 o4.z, r0.xyww, r5
    mov r1.x, c6.z
    mov r1.y, c7.z
    mov r1.z, c8.z
    dp3 o6.x, r4, r1
    dp3 o6.y, r3, r1
    dp3 o6.z, r0.xyww, r1
    mul r1.xy, r4.z, c8.xzzw
    mad r1.xy, c6.xzzw, r4.x, r1
    mul r3.xz, r3.z, c8
    mad r3.xy, c7.xzzw, r3.y, r3.xzzw
    mov r1.z, r3.x
    mov o1.y, r3.y
    mul r0.yz, r0.y, c7.xxzw
    mad r0.xy, c6.xzzw, r0.x, r0.yzzw
    mad r0.xy, c8.xzzw, r0.w, r0
    mov r1.w, r0.x
    mov o1.z, r0.y
    mov o0.xyz, r1.xzww
    mov o1.x, r1.y
    mov o4.w, c5.w
    mov o5.w, c5.z
    mul r0, r2.y, c1
    mad r0, c0, r2.x, r0
    mad r0, c2, r2.z, r0
    mad r0, c3, r2.w, r0
    mul r1.x, r0.w, c10.z
    mad r0.xy, r1.x, c10, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 74 instruction slots used
 

